IT publication The Inquirer reports that Doom III won’t include multiplayer, apparently as an economc measure (as in “if there’s not enough time to do it right, don’t do it at all”).
In other games with a deformable/destructible environment the graphic technology was not in place so the modeling was much easier. In older games a plain-jane texture could be applied to the box, it could split into several chunks and dissipate into the air, and that was acceptable to the gamer as previously shot bodies disappeared, blood did not spray and the list goes on. Because of the realistic nature of Doom 3 (and I saw a preview video. Hold onto your hats.) id decided to leave anything out that would detract from the overall game. First to go? Multiplayer.
Because of the nature of multiplayer games, where individuals have to be able to traverse a map in any direction, often times level designers make several changes to enhance the multiplayer experience. With Doom 3, because of the workflow, an artist would create a room and it would take a week and a half to program. Any changes to the room would require reworking so id chose the economical route. […]
I was disappointed to read that, as I really enjoy multiplayer FPS games — and id makes the best. Then again, I’ll probably buy it anyway ;). And, perhaps I’ll just have to try Return to Castle Wolfenstein for id multiplayer goodness.
Perhaps try?
Dear god man, what have you been thinking?
RtCW is a fantastic game! They are releasing a new multiplayer version called Enemy Territory for free. The demo is standalone and a blast.
Run, don’t walk, to the store and pick up RtCW.
And yes, it SUCKS that id won’t release a multiplayer version.
Heh, I haven’t tried RTcW primarily because my box is just a 700 MHz Athlon and probably couldn’t handle it (?). Once I upgrade (over the summer, maybe), then I’ll catch up on a few games :).